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Card Crawl 2
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View the Change Log here.

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Enter the Google Play Android Closed Test by joining the Card Crawl 2 Close Test Group (via Google Groups, join the group yourself by using the button on top of the page).

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Change Log

Version 44
Added: New mode Ascension.
Fixed: Energy Save mode not persistent.
Fixed: Sticker discovery % not correct.
Fixed: Push death warning wrong.
Fixed: Inventory display after restart not cleared.

Version 43
Added: Classic Card Crawl theme.
Changed: Splinter.
Fixed: Daily Quest for winning classic mode games does not work.

Version 42
Changed: Overhauled global highscore display.
Changed: Card increase achievements.
Fixed: Use spell card twice does not reset between advanced run games.
Fixed: New difficulty unlocked in classic mode triggered.
Fixed: Added ads in Daily Quests and Rerolls.
Fixed: Favor coin exhausted and then not increased.
Fixed: After Elixir defeated monster, card below not revealed.

Version 41
Added: Dealer idle animations.
Changed: Anvil should only target hand slot cards.
Fixed: Use spell card twice does not reset between advanced run games.
Fixed: Prayer Beads backpack card increase not triggering Blueprint.
Fixed: Achievement notification not triggering.
Fixed: Card increase achievement will not trigger.
Fixed: Startup check for some achievements.
Fixed: Deactivated dealer display non saturated.

Version 40
Added: Game Center / Google Play.
Added: Achievements.
Added: Global Highscores.
Added: Ads implementation.
Added: iAp implementation.
Changed: Achievement notification improved.
Fixed: Card with Worthless sticker can still be sold at end of round.
Fixed: Returned Cloaked monster card that enters the same column it came from blocks board movement.
Fixed: Mark of Death not activated when load from save.

Version 38
Added: Achievement Menu with first test achievement to unlock (wip).
Added: Crate tutorial.
Changed: Push.
Fixed: Difficulty unlocks in dailies.
Fixed: Restart duplicates dealer animation.
Fixed: Pickpocket death warning bugged.

Version 37
Added: More dealers (wip).
Added: Chest tutorial.
Added: Inventory animation.
Added: Difficulty display in result screen.
Fixed: Gloves and Cursed ring abilities don't work together.
Fixed: Damage check can falsely activate Mark of Death.
Fixed: Consumed card moved back by Blacksmith Hammer is not movable.
Fixed: Weaken can target Boss.
Fixed: Buttons in Shop not working.
Fixed: Wrong notification for last difficult completed.
Fixed: Trap can trap Boss.

Version 36
Added: New card illustrations.
Changed: Death warning improved.
Changed: Tutorial button moved to settings.
Changed: When less then 4 cards are dealt, fill empty columns with crate cards.
Changed: Blueprint, Blacksmith Hammer and Mask
Changed: Difficulty menu always displayed last played.
Fixed: Refresh appears in Classic modes.
Fixed: Completed quests can be rerolled.
Fixed: Trained sticker cards movement is bugged.
Fixed: Growth sticker not increasing card values.
Fixed: Barkeeper Boss not displayed in Library if first card art version not discovered.

Version 35
Added: New card illustrations. Added: New App Icon. Added: Tutorial character.
Added: Gnomi bar tab collect animation. (wip).
Fixed: Tutorial errors.
Fixed: Morph does not allow moving morphed backpack card.
Fixed: Chests still get value from items / spells.

Version 34
Added: Back button for Sub-Menu for mode selection.
Fixed: Game music does not stop when exiting tutorial..
Fixed: Collection overall progress not updated when card unlocks..
Fixed: Morph does not remove overlay in backpack from consumed card..
Fixed: Crash in item draft menu.

Version 33
Added: Menu art, first pass.
Added: Card art.
Added: Audio (wip as well).
Added: Notifications.
Added: Sub-Menu for mode selection.
Fixed: Monster auto attacks don't prio equipped monsters.
Fixed: Shapeshift does not work in classic inventory.
Fixed: Duplicated cards in standard Constructed.
Fixed: collection overview not updated when 5th card unlocks.
Fixed: Shield Spikes not working.
Fixed: Chest card can be targeted by value change abilities.
Fixed: Overflow on empty columns is bugged.
Fixed: Disrupting sticker blocks drag to slot when monster should attack shield.
Fixed: No auto selling in tutorial.

Version 32
Fixed: Stickers have a wrong scale.
Fixed: Shop can pick from an empty list.

Version 31
Added: Tutorial.
Added: Main menu graphics.
Added: Game menu graphics.
Added: New Hoerni
Fixed: Gnomi boss did not reveal card below after kill.
Fixed: Standard draft shows 1 item to much when inventory locked.

Version 30
Fixed: Shape Shift can pick Classic Knight.
Fixed: Fixed time played save can happen before save state is initialized.

Version 29
Added: Test animations.
Fixed: Standard crashes with no items unlocked.
Fixed: Daily Quests can crash game.
Fixed: Split not removing impossible to split card.
Fixed: Healing resets current health to max health even though current health was above max.

Version 28
Added: Meta Progression (lots of stuff still WIP).
Added: Analytics / Crash reporting.
Added: Privacy consent.
Added: Debug menu for testing.
Changed: Cursed Ring consumes a coin and decreases card actions.
Changed: Card deals with less then 4 cards also move the game board down at the same time.
Changed: Blueprint.
Fixed: Sticker add from Queen resets base stats.
Fixed: Voucher's healing doesn't trigger Elixir.
Fixed: Bloodpact does not kill player when Withering Sticker is active.
Fixed: Some items don't account for Monster location, especially in combination with Bait.
Fixed: Ambush does not wait for it's attack to be completed.

Version 27
Added: New Items.
Added: New card.
Changed: Bard should be attackable with dragging onto Hero and Shield.
Fixed: Trained Sticker value increase is not saved when Revive Sticker returns Monster to deck.
Fixed: Intimated crashes when 2 monsters are in one column and 1 of them dies from Intimidate.

Version 26
Added: New Bosses.
Fixed: Cloak returns card on auto attack to full column and a 5th card is dealt.
Changed: Blacksmith hammer needs cooldown.
Fixed: Oiled Shield in backpack is not movable.

Version 25
Added: New Sticker.
Changed: Charm.
Fixed: On sub 4 cards draw, 2 cards can be dealt into a full column.
Fixed: Blacksmith Hammer does not return card to deck.
Fixed: Mushroom does not work.

Version 24
Added: New Items.
Fixed: Can't sell and can't equip Sticker can be on the same card. Fixed: Veteran should not proc if card auto attacks.

Version 23
Added: New Cards.
Added: New Item icons.
Changed: Whet Stone.
Changed: Rush increases past max health.
Fixed: Slime does not activate on value reduce.
Fixed: Items in library not correctly scaled.
Fixed: Chaos does add numbers to non number spells.
Fixed: Inventory button can be used multiple times.
Fixed: Cards can't be sold.

Version 22
Added: New Cards.
Added: New Bosses Slime / Soul Eater.
Changed: Split & Pickpocket (sorry)
Fixed: Iron pike deals damage even though guards are active.
Fixed: Not all cards revealed before draw.
Fixed: Cloak triggers on Shield attack.

Version 21
Added: New Stickers.
Added: New Bosses.
Changed: Library Menu overhaul.
Changed: Overhauled a few stickers.
Changed: Mediate / Refresh cooldown reset can only be used once.
Fixed: Purge clears Boss sticker.
Fixed: Can't equip sticker inconsistent.
Fixed: Items in the player inventory need to activate left to right to stay consistent in their behaviors.
Fixed: Dealing cards on the smallest board crashes.

Version 20
Added: New Stickers.
Added: New spell.
Changed: Stomp.
Changed: Overhauled a few stickers.
Fixed: Cursed Ring and Broom have issues.

Version 19
Added: Expert mode (still very wip).
Fixed: Non classic games don't start.
Fixed: Delve modes don't reset level on restart and save game abandon.
Changed: Stomp.

Version 18
Fixed: Standard Constructed does not start.
Fixed: Difficulty 5 deals no cards.
Fixed: Weekly hero and mode generation is broken.

Version 17
Added: Delve mode.
Added: Bug report.
Fixed: Save issues.
Fixed: Cloak card that should be shuffled back stays on board.
Fixed: Library opens weekly.

Version 16
Added: New Weekly Challenge mode.
Fixed: Cloak pushes back to blocked row.
Fixed: Refresh spell still active after it has refreshed tome, making it come back forever.
Fixed: Crash when Collar and cloak interact.
Fixed: Crash when baited monster activates Cloak.

Version 15
Added: New hero.
Fixed: Card backs don't dissolve.
Fixed: Cloak overwrites Fairy.
Fixed: Baited Monster crashes with Cloak.
Fixed: Value increasing spells need to check if target has a value.
Fixed: Some abilities don't save the current cards value when added back into the deck.
Fixed: Restarting the advanced mode multiple times crashes the game.

Version 14
Added: New spells and items
Added: New hero.
Added: Save state.
Added: Preview UI for cards.
Changed: Blade Leaper hero card + item.
Changed: Treasure Imp hero card + item.
Changed: Kings Guard hero item.
Fixed: Intimidate card value not used.
Fixed: Steal can't be removed with 0 cards left.
Fixed: Moving a monster to an empty column does not trigger daggers.
Fixed: Stomp targets wrong columns.
Fixed: Pause button not disabled.
Fixed: Refresh should not trigger before spell is removed.

Version 13
Added: New spells and items
Changed: Bait.
Changed: Buff & Strength.
Fixed: Deck balancing.
Fixed: Difficulty balancing.
Fixed: Tooltip is removed on drag.

Version 12
Fixed: Morphed sword in hand can't be dragged.
Fixed: Heirloom item allows monster stacking.
Fixed: Spells that can be used twice block slot if Tome is active.
Fixed: Mark of Death not removed correctly.
Fixed: Auto attack on hero, when hero was killed from previous auto attack, leads to pooling issue.
Fixed: Issue with card draw logic.

Version 11

Changed: Iron Pike card and item.
Changed: Imps Bloodgold.
Added: New Spell cards.
Added: New Items.
Added: Classic mode.
Added: Difficulty scaling.
Added: Spell & Item drafting.
Added: Inventory menu.
Fixed: Spell cards used on Hero that can't be used crash.
Fixed: More Death warning issues.

Version 10

Added: 2 New Heroes.
Added: 5 deck mode.
Fixed: Bulwark false death warning.
Fixed: Moving card to full column with blocked space crashes.
Fixed: Blocked empty column not updated correctly.

Version 9

Added: New Hero.
Added: Highscore list in result menu.
Fixed: Wrong death warning with Pauldron item.

Version 8

Added: New Hero.
Added: Hero starting spells.
Added: Treasure Imp Hero.
Changed: Crate loot value equals crate value
Fixed: Softlock with empty board.
Fixed: Missing death check for Whestone skill.

Version 7

Added: Hero starting items.
Added: Treasure Imp Hero.
Added: Destructible crate which contains random loot.
Changed: Removed blocker crates for shrinking game board.

Version 6

Changed: Hidden Stickers can't trigger abilities.
Fixed: Crate cards can't be moved.
Fixed: Death-Warning gives false positives with spell cards.
Fixed: Game won check does not account for cards in deck.
Fixed: Monsters don't correctly attack equipped shields when auto attacking.

Version 1

Testing started.